Model's Description:
RE Krauser 3D Model, Fully textured with UV Mapping and materials.
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RE Krauser in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - RE Krauser (Operation Javier) 3D Model is ready to download for free
with 7 Texture files attached, this model contains 16537 polygons and 45357 vertices.
Model's rating is (4.5) based on 13 Votes. Model is classified as Human/Character, standing in ( A ) Pose.
Model's Description:
Web Spinner 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Web Spinner in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - Web Spinner 3D Model is ready to download for free, this model contains 9977 polygons.
Model's Description:
Bandersnatch 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Bandersnatch in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - Bandersnatch 3D Model is ready to download for free, this model contains 7214 polygons.
Model's Description:
Bandit Camp 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Bandit Camp in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets.
The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work..
Here are the bandit camo in Blender, the best render I could produce with my current knowledge:
- Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
Model's Description:
Machinery device 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Machinery device in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Machinery device for industrial visualizations
4k PNG PBR textures included
Painted and heavy rusted
Non overlapped UVs 3D Model is ready to download for free, this model contains 46888 polygons.