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  Two Piece Hoodie 3D Model 2023-11-06
Attachment include native .zprj file, fbx files, obj file, glb files and models with avatar/figure 3d model
Two Piece Hoodie 360
  Faces :576,569 Textured :Yes (26) Animated :No
  Vertices :290,964 UV Mapping :No License : Royalty Free
Model's Description:
Two Piece Hoodie 3D Model, Fully textured with UV Mapping and materials.
Download Two Piece Hoodie in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Attachment include native .zprj file, fbx files, obj file, glb files and models with avatar/figure 3D Model is ready to download for free with 26 Texture files attached, this model contains 576569 polygons and 290964 vertices.
Model's rating is (3) based on 32 Votes.
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Tags:  avatar, cloth, shirt, fashion, top, bottom, clothes, pants, jumper, cargopants, hood, cargo, sweater, mock, knit, men, outfit, jersey, hoodie, sweatshirt, trousers, apparel, menswear, streetwear, pullover, outerwear, hoody, casualwear, two-piece, outergarment, mock-neck, mockneck, twopieve,
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Gas mask, blue hooded jacket, harness with belt, white mesh T-shirt, pants with knee pads, military boots with laces They are optimized for use in 3D scenes of high polygonalization and optimized for rendering. We do not include characters, but they are positioned for you to include and adjust your own character. They have a model LOW (_LODRIG) inside the Blender file (included in the AdditionalFiles), which you can use for vertex weighting or cloth simulation and thus, make the transfer of vertices or property masks from the LOW to the HIGH** model. We have included the texture maps in high resolution, as well as the Displacement maps, so you can make extreme point of view with your 3D cameras, as well as the Blender file so you can edit any aspect of the set. Enjoy it. Web: https://peris.digital/ - Wasteland Series - Model 01 - 3D model by Peris Digital (@perisdigital) 3D Model is ready to download for free, this model contains 677960 polygons.
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