Model's Description:
Soldier 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
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Soldier in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Soldier 3D Model is ready to download for free
with 7 Texture files attached, this model contains 27347 polygons and 16812 vertices.
Model's rating is (4.5) based on 129 Votes. Model is classified as Human/Character, standing in ( T ) Pose, ready to Rig and Animate automatically by our system.
Model's Description:
Sniper 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Sniper in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Sniper 3D Model is ready to download for free, this model contains 4838 polygons.
Model's Description:
Army Man 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Army Man in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Soldier 3D Model is ready to download for free, this model contains 5264 polygons.
Model's Description:
Nod Helmet || Command and Conquer: Renegade 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Nod Helmet || Command and Conquer: Renegade in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
This piece is my attempt at recreating the Nod Soldier helmet from Command & Conquer: Renegade with a modern workflow 3D Model is ready to download for free, this model contains 75488 polygons.
Model's Description:
SciFi Soldier 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download SciFi Soldier in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Artstation here : https://www.artstation.com/artwork/9eO4ZR
One month assignment. The goal was to make a next-gen character, ready to be implemented into a game. I really wanted to make a scifi character in his combat suit. I was inspired by Star Citizen, but Halo’s designs are really the best ones for this. For the process, at first I made the lowpoly model in Maya, then I went to Zbrush to subdivide it and put all the details needed with my own alphas. I baked the highpoly model in susbtance painter, and then I tried to make several smart materials to texture the whole character. I also did 2 different camos, because I needed a character that could fit in my upcoming space station project. I also rigged my character with my own auto-rig, therefore I was able to put it in several poses. And finally, for the rendered pictures, I used marmoset 3D Model is ready to download for free, this model contains 52158 polygons.