Model's Description:
Zombie 3D Model, Fully textured with UV Mapping and materials.
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Zombie in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - Police Zombies 3D Model is ready to download for free
with 1 Texture files attached, this model contains 3607 polygons and 2627 vertices.
Model's rating is (4.5) based on 53 Votes. Model is classified as Human/Character, standing in ( A ) Pose.
Model's Description:
Worker Zombie 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Worker Zombie in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - Op.Javier Zombies 3D Model is ready to download for free, this model contains 4976 polygons.
Model's Description:
V-Complex 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download V-Complex in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Resident Evil: Chronicles - V-Complex 3D Model is ready to download for free, this model contains 17780 polygons.
Model's Description:
Cyberpunk Lamborghini Terzo 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Cyberpunk Lamborghini Terzo in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
First Attempt at 3D modelling one of the most futuristic concept cars yet 3D Model is ready to download for free, this model contains 649542 polygons.
Model's Description:
Photogrammetry Rock 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Photogrammetry Rock in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Quick test using my latest photogrammetry rock textures. Rather than capturing full 3D rock scans, why not build a tileable texture and use it to displace meshes and create rock formations? That way all your rocks share the same texture, which can save an incredible amount of memory. Furthermore the results are still pretty realistic! You could even imagine creating a modular set of planes, and then just apply a different texture/displacement and make a totally different environment in seconds. You can get these textures and a tutorial here : -link removed- - Photogrammetry Rock - 3D model by sebvhe 3D Model is ready to download for free, this model contains 31470 polygons.