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  Rocket Engine 3D Model 2024-05-12
Designed to be animated rocket engine, but can be used as a blowtorch, or as obstacle or a trap.
3 materials, simple metal, white glow and flame. flame uv mapped for the transparency gradient

other optimized effects in this collection:  https://skfb.ly/oQvyS - Rocket Engine - Buy Royalty Free 3D model by tamminen 3d model
Rocket Engine 360
  Faces :6,504 Textured :Yes (1) Animated :No
  Vertices :3,296 UV Mapping :No License : Royalty Free
Model's Description:
Rocket Engine 3D Model, Fully textured with UV Mapping and materials.
Download Rocket Engine in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Designed to be animated rocket engine, but can be used as a blowtorch, or as obstacle or a trap.
3 materials, simple metal, white glow and flame. flame uv mapped for the transparency gradient
other optimized effects in this collection: https://skfb.ly/oQvyS - Rocket Engine - Buy Royalty Free 3D model by tamminen 3D Model is ready to download for free with 1 Texture files attached, this model contains 6504 polygons and 3296 vertices.

Model's rating is (3) based on 63 Votes.
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for OBJ, FBX, GLTF, GLB, DAE and other formats...

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Tags:  trap, torch, airplane, drive, effect, speed, welding, damage, fire, engine, fx, rocket, loop, blowtorch, rocket-engine, weapon, asset, game, space, spaceship, environment,
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All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets. The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work.. Here are the bandit camo in Blender, the best render I could produce with my current knowledge: - Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
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