Model's Description:
Pale Forge Slave 3D Model, Fully textured with UV Mapping and materials.
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Pale Forge Slave in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
3D character art based on the concept by Jon Comoglio: https://www.artstation.com/artwork/8NDbQ More detail on my artstation: https://www.artstation.com/artwork/qAJxEN - Pale Forge Slave - 3D model by Piemaster 3D Model is ready to download for free
with 1 Texture files attached, this model contains 10965 polygons and 5656 vertices.
Model's rating is (3) based on 18 Votes.
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Model's Description:
Stylized character 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Stylized character in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Stylized character game-ready model based in the amazing concept art of Chabe Escalante 3D Model is ready to download for free, this model contains 20732 polygons.
Model's Description:
Metal Poro 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Metal Poro in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Model base on the concept from Max Gon https://www.artstation.com/artwork/qokde
Just to practice a little the hand painted textures on a low poly character.
-Triangles: 2,142
-Texture resolution: 1024x1024 - Metal Poro - 3D model by chemotoledo 3D Model is ready to download for free, this model contains 1278 polygons.
Model's Description:
Bandit Camp 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Bandit Camp in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets.
The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work..
Here are the bandit camo in Blender, the best render I could produce with my current knowledge:
- Bandit Camp - 3D model by Solear 3D Model is ready to download for free, this model contains 867861 polygons.
Model's Description:
Tent in the Woods 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Tent in the Woods in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Something ive been working for long time. Im still a noob in 3d. And to be honest this diorama took me a year to finish. Mostly because i didnt work on it for long time. BUt i decided to finish it once and for all, because its still something ive been working on, alone without any help. Which is something im proud of :P
Hope you like it.
3dsMax used for modeling. Roadkill for unwrapping And 3dCoat and Photoshop for painting textures 3D Model is ready to download for free, this model contains 7070 polygons.